BlackSide Clan BLACKSIDEClan · Wardogs ESP/EU

WARDOGS | Season 02 Patch Notes

14/10/2026

WARDOGS SEASON 2 Trailer

WARDOGS Early Access Season 2 drops on October 15th.

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⚠ Scheduled MaintenanceWindow& Steam Update

There will be a scheduled maintenance window on October 15th between 08:00 and 09:30 UTC.

We estimate roughly 90 minutes of downtime before the new season goes live.

// Season 2 Patch Notes

Four New Weapons Added

Alongside them, a new set of attachments: additional optics, muzzle devices, magazines, and bipods (listed lower in the patch notes).

New Molotov, and Range Finder & Helmet Updates

Four New Vehicles Added

Three New Buildables Added

New Rain Weather Preset

New rain weather preset.

Season 2 Gold Market Camos

Eight new weapon and vehicle skins join the Gold Market, spanning four camo families:

The Black & Gold AK Camo has been removed from the Gold Market.

New Wager Vendor (Opening Later in Season 2)

The Wager Vendor is not available at Season 2 launch. It will open later in Season 2.

Team Switching Restrictions Added

To stop late switching from deciding matches, once a team is more than 10 points ahead:

These changes are intended to increase friction for team switch abusers, whilst still allowing you to join the team of your friends if needed.

Team-Kill Punish & Forgive System

Team killing is now handled by a victim-driven vote, to allow for forgiveness but also punish purposeful teamkills.

Note: Respawning and then leaving the safe zone without voting, forgives automatically.

Squad Intent UI

Rebuy Last Loadout UX Improvement

Server Seeding & Pre-Match Entertainment

Region-Based Server Ping Limits

We've introduced region-based ping limits to improve network reliability and ensure a fairer experience for everyone. Note: These initial values will be quite lenient as we hone in on appropriate values.

Bakurani Spawns Moved

New spawns and routes on Bakurani.

Faction Balance Experiment

WARDOGS is a game that isn't supposed to be always perfectly balanced. However – one team had a notoriously lower win rate than the other two teams. There are valid complaints around Lonestar's uniform visibility and certain spawn positions which we have been watching and addressing. However – sentiment around the blue team is the largest driving factor for players not wanting to play on that team.

We are performing a social experiment with Season 2 to see how and if this affects win rate data and perception of the faction. Lonestar is an established PMC backed by one of the world's leading economies. Lonestar has cash... and Lonestar needs you.

Combat Balance

Damage Update

High-calibre rounds like .308 and 7.62x54mmR were built for sniper rifles, where a slow fire rate and small magazines balance out their big damage per shot. In assault rifles, DMRs and LMGs, those same rounds were doing close to sniper damage at a much faster fire rate. That made these weapons far stronger than the others in their archetype, and picking anything else felt like a disadvantage.

This update doesn't make high-calibre weapons 'bad'. It brings them closer to the other weapons in their archetype. The FAL still has the highest damage-per-shot within the assault rifle category, but now sits closer to the TCX-SPR and M4. Sniper rifles remain the category for big single-shot damage, and we've increased their hit-location damage to counter the base damage reduction to keep that sniper fantasy.

Calibre Base Damage Reductions

These changes affect every weapon that uses these rounds, including infantry & vehicle weapons.

DMRs

Hit-location damage has been adjusted for the new calibre base damage values. Headshots and upper-body hits are slightly weaker, so DMRs sit between assault rifles and snipers. They should be more punishing than an assault rifle, but not a faster-firing sniper rifle.

Assault Rifles & LMGs

Scout Rifle

Level 3 Armor & Helmets

Level 4 Armor & Helmets

12 Gauge Slugs

Weapon Inspects Note

Vehicle Weapons & Turrets

The calibre reductions above also apply to vehicle weapons that fire those rounds, such as the Little Bird AH-6M Minigun, Z20 Lakota Minigun and Humvee Minigun.

We've also reduced how much damage turrets do to infantry depending on where the shot lands. Heavy and Artillery top machine turrets were using the same hit-location values as the helicopter cannon. Heavy and Artillery turrets now use the same hit-location values as assault rifles and LMGs.

Suppression Improvements

Suppression was inconsistent and often unnoticeable. It has been rebuilt around shared falloff curves per weapon, so being shot at feels consistent regardless of what is shooting at you.

Compound Bow

Parachutes

Alternatively - drive to the control zone or fly yourself.

Medical Bag

Weapon Recoil & Balance Adjustments

MP5

Super-45

DMRs

MGL-40

Mosin

Building Balance

A full pass on build costs, build speed and durability, aimed at making structures a considered investment rather than something you spam. The Talon, Mortar and Drill Rig have had their resources and ammo rebalanced to make them slower to build and more expensive to keep active, without removing creative strategies or putting hard limits on player freedom.

New Buildables (and which items can build them)

Cost Changes and New Buildable Costs

The following costs all refer to build supply costs:

Build Speed

Drill Rig Balance

These changes severely reduce how long drill rigs can be active for, along with the fuel required to start and keep them active. The intention is to reduce the prevalence of multi drill rig builds becoming a dominant strategy, without removing the possibility of it ever occurring. We will continue to observe the effects these changes have.

Buildable Weapons Balance

Talon

Mortar

Misc Building Changes

Vehicle Updates

Vehicle Changes

Vehicle Bug Fixes

Controller Improvements and Fixes

Aim Assist

Feel & Responsiveness

Controller Bind Changes

Controller Specific Bug Fixes

Progression Changes

Role Track XP

Levels 10 to 20 were a slow grind, and many players stalled out before unlocking the gear that defines each role. Reaching level 20 now takes less than half the playtime it did in Season 1.

Total XP Required

Role Track Unlocks

Most attachments have moved to earlier levels or new tracks, giving players who couldn't reach them before a chance to try them.

WARDOG Progression Track

Additional Unlocks

Moved into WARDOG Track

WARDOG Track Changes

Assault Progression Track

Assault is now the role for attacking enemy bases. C4 moves into the Assault track and the new Molotov Cocktail joins it, giving Assault players better tools against buildables.

Additional Unlocks

Moved into Assault Track

Assault Track Changes

Medic Progression Track

The Medical Bag now unlocks at level 14 instead of 24, so medics can get value from it much earlier. Medics have also had the largest reshuffle of weapon and attachment unlocks of any track.

Additional Unlocks

Moved into Medic Track

Medic Track Changes

Recon Progression Track

Recon gets the new M14 and its attachments, and most scopes and attachments have swapped levels.

Additional Unlocks

Recon Track Changes

Support Progression Track

Support gets the new Evo-3 Ultra, the PKM now unlocks at level 15 instead of 30, and the M249 moves from 15 to 20.

Additional Unlocks

Moved into Support Track

Support Track Changes

Pilot Progression Track

The Little Bird AH-6M \ was too strong for how early it unlocked, so it now unlocks later and costs more.

Pilot Track Changes

Driver Progression Track

Drivers who prefer armed vehicles now have more ways to get kills before reaching the L2A6. The new Wolf-110 \ unlocks at level 16, followed by two new tanks: the T-72B3 at level 20 and the Flakpanzer Gepard at level 25. The SPH-2 also moves into the Driver track at level 31, down from WARDOG level 90.

Additional Unlocks

Moved into Driver Track

Driver Track Changes

Cash & XP Reward Changes

New Action Cash/XP Rewards

Altered Action Role Rewards

Logistics

Base logistics rewards are lower, but new delivery streaks add a bonus for every consecutive run, so logistics players are rewarded for making return trips instead of abandoning their vehicles.

New delivery streaks:

Other Logisitics Changes

Capture Drill Tower

Vehicle Destroyed

Every vehicle variant now has its own reward, so armed variants are worth far more than unarmed ones. Armed variants give 1.5x the XP of the default variant. Attack Vehicle rewards also increase the more kills they get, so hunting down an artillery dominating your team will still feel rewarding.

Buildable Destroyed

Supply Crate Destroyed

Spotting

Spotting rewards are now around 30% lower than Season 1 as it was the lowest-risk, highest-paying way to earn. They now also scale with the value of what you've found, so high-value targets pay more than low-value ones.

Exploit Fixes

Vendor Price Changes

New Weapons

New Attachments

New Magazines

New Gear

New Vehicles

Price Increases

Price Decreases

Attachment Price Decreases

Most muzzles, grips and foregrips dropped by up to a third. Biggest changes:

Misc Changes

Steam